


Sprite Animation 2D computer graphics Game Character, sprite transparent background PNG clipart size: 600x500px filesize: 93.24KB.2D computer graphics Art game Role-playing game, 2d game character sprites transparent background PNG clipart size: 600x500px filesize: 118.49KB.pixelated illustration of ground with grass, Pixel art Game Sprite, 8 BIT transparent background PNG clipart size: 500x500px filesize: 6.12KB.Moana character wallpaper transparent background PNG clipart size: 538x810px filesize: 530.77KB.Statue of Liberty Statue of Unity Graphic arts, statue of liberty transparent background PNG clipart size: 575x1536px filesize: 728.86KB.Statue Sculpture Art Figurine, angel statue transparent background PNG clipart size: 1672x2508px filesize: 2.14MB.2D computer graphics Video game Character Concept art, 2d game character sprites transparent background PNG clipart size: 600x500px filesize: 130.95KB.Infact, I might use a switch option similar to that in Final Fantasy X, if there's a script around here that does the same job. Of course, I might have to shrink the number of battlers on the field to three but that doesn't bother me. Would it be possible? Take this for an example - (Not mine, don't use.) I would prefer my battlers to be bigger in size. I'm stuck as I've noticed that the animated battlers used in the side-view battle systems are a bit too small and chibi like. Unfortunate how it won't likely be as good as the old fashioned rpg2k3 battle system.

I haven't choosen one yet, though I'm sure there's a few around here I can pick up. So, in my RPG, I'm going to use a side-view battle system. I'm familar with the ID Tech 4 engine and the GoldSource/Quake engine. But I'm not totally new to games though, for a long time I've created my own mods for plenty of games. Alright you could say I'm quite a newbie to this sort of thing.
